Article Archive: Experience

Locating Digital Fiction in Victorian Southampton

Tory L. Dawson

Late last year, whilst in the final throes of my doctorate in Creative Writing, I was invited by my supervisor at the University of Southampton to join an interdisciplinary Leverhulme Trust-funded research project entitled: ‘StoryPlaces: Exploring the Poetics of Location-Based Narratives’. Working alongside the university’s creative writing undergraduates, professional writers such as Philip Hoare, and… Read more »

Rife Magazine

Nikesh Shukla

In 2014, we decided to set up digital platform for the young people of Bristol. As part of a talent development programme and as a magazine to amplify young exciting voices in the city, we wanted to see if we could affect positive change among young people. It would be called Rife Magazine. Rife meaning… Read more »

Where Do You Find Yourself? Space, Play, and Duty in the Australian Digital Library

Matt Finch

Matt Finch is the 2016 Creative in Residence at the State Library of Queensland, Australia and a project worker at British Library Labs. In this post, Matt explores how digital literature, facilitated by libraries, can create playful interactive spaces that are truly democratic, responsive to local geography, and open to a wider range of voices…. Read more »

Provocare: Murderous Feminism in Liminal Fiction

“Queensland Digital Writing on the international stage: QUT and The Writing Platform” is an Arts Queensland-funded programme which supports collaborations between writers and interactive designers to develop works for exhibition on The Writing Platform.  The first project supported by the programme is ‘Provocare‘, a digital fiction, created by Meg Vann, Mez Breeze and Donna Hancox.  ‘Provocare’… Read more »

Why I Love RPGs

Now more than ever, writers are moving away from traditional narratives and towards interactive and experimental storytelling. Role-Playing Games (RPG) enable each participant to assume the role of a character that can interact within the game’s imaginary world. Participants create in-depth storylines and develop highly complex skills in character development and pacing. And with a… Read more »

1.4 for Copy: An Interactive Sound Sculpture

Kelly Jones and Linda Sandvik are one of two teams we are supporting through the 2015 Writing Platform Bursary Programme, in association with Creative Writing at Bath Spa University. Writer, Kelly, and technologist, Linda, applied to the programme as individuals and were paired by the selection panel because of their shared interests, complementary skill and their… Read more »

My Mother’s House: A Minecraft Poem

Victoria Bennett and Adam Clarke form one of two teams we are supporting through the 2015 Writing Platform Bursary Programme, in association with Creative Writing at Bath Spa University.  Victoria’s and Adam’s project uses Minecraft to immerse the player in the experience of a poem and expand the idea of what literature and video games can be…. Read more »